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Old May 15, 2009, 05:57 AM // 05:57   #261
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Originally Posted by Skyy High View Post
As for the age-old "why did X get nerfed for PvE when it's a PvP issue?" Players who play both don't want to have think about every skill choice they make with the qualifier "Oh, what's this do in PvP again, I forget..." Everytime I see that little (PvP) stuck on the end of the skill name, I have to think to myself, "Crap, does this really suck in PvP compared to what I'm used to running?" Sometimes I have to jump to a PvE outpost just to compare. It's annoying, and while I'm fairly certain that it'll be customary in GW2, I'm prepared to handle two versions of however few skills there will be then. I'm not willing to memorize minute variations in over a thousand skills that we have now.
Most people who do PvE won't ever do PvP and will never need to know the versions.
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Old May 15, 2009, 06:08 AM // 06:08   #262
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Originally Posted by bhavv View Post
Anet dont give a crap about HA either anymore, go go no more Aegis FTW for IWAY!
Like one in 20 teams in HA had aegis pre-update, so... not much of a change there.
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Old May 15, 2009, 06:09 AM // 06:09   #263
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Originally Posted by UnChosen View Post
Most people who do PvE won't ever do PvP and will never need to know the versions.
Pretty sure most people do a mix of both PvE and PvP, even if the PvP is FA/JQ, RA, or AB.
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Old May 15, 2009, 06:13 AM // 06:13   #264
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It really isnt that hard to notice the difference between a PVE and PVP skill.

The PVE community do not want their skills ruined because of changes that need to made for PVP. This is exactly why PVE and PVP skills were split in the first place, yet now we are going back to the lame days when PVP nerfs would ruin skills for PVE use as well.
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Old May 15, 2009, 06:13 AM // 06:13   #265
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I am very VERY disappointed....
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Old May 15, 2009, 06:15 AM // 06:15   #266
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Quote:
Originally Posted by IrishX View Post
Pretty sure most people do a mix of both PvE and PvP, even if the PvP is FA/JQ, RA, or AB.
Yes, i do both, and I still do not want PVP skill balances affecting the skills for PVE.
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Old May 15, 2009, 06:28 AM // 06:28   #267
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Great update pve wise, Anet didn't touch a single thing that needed to be nerfed to fix the ingame echonomy. :-D Now I got another month or seven to farm me them ectos and rare golds.

Thanks Anet!

Edit: My first comment ever on skill updates.

Last edited by SurrealFi; May 15, 2009 at 06:47 AM // 06:47..
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Old May 15, 2009, 06:30 AM // 06:30   #268
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I read the skill update notes.. and i thought "Is that it"?
Srsly, this is one of the worse update ever. Consider our 2 months waiting time. Complete garbare. Skill updates for me used to make the game more curious. With updates like that, instead of trying "new, changed" skills, i am looking for another MMO to play.
Guild wars really needs a way to comunicate between players and skill balancers (you know, the person in live team that is responsible for that). Only then we shall have balance.
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Old May 15, 2009, 06:34 AM // 06:34   #269
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I am quite happy with the skill update, mainly because the Assassin's got some buffs and Shadowform wasn't nerfed.

I guess I need to actually get a 40/40 Restoration Set for my MoW in Sabway because of PwK but thats ok he does have other healing skills
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Old May 15, 2009, 06:35 AM // 06:35   #270
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Aegis PvP is now completely different to Aegis PvE.

Regarding Ray of Judgement:

Do NPCs now REACT, i.e. move out of the AoE damage effect? I think the skill is okay as it is, if it would not be so super piss easy to single-handedly capture a Jade Quarry with just one spell.


BTW - what was wrong with "Castigation Signet"???

Last edited by Longasc; May 15, 2009 at 06:39 AM // 06:39..
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Old May 15, 2009, 06:46 AM // 06:46   #271
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Really want to see PvP version of Ray of Judgement.Smite monk is too good with both Fire power and selfheal.Looks that the jade quarry monk with this skill can murder entire point defender in a minute.
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Old May 15, 2009, 06:47 AM // 06:47   #272
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Maybe cuz cas sig is a very good smite skill? But its not like there's anything remotely good to go with it other than RoJ, which is only good because of no scatter. I'm pretty sure the entire line will be destroyed soon enough
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Old May 15, 2009, 06:48 AM // 06:48   #273
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Quote:
Originally Posted by Longasc View Post


BTW - what was wrong with "Castigation Signet"???
It was way OP in Saul's Story. Won't someone please think of the Charr?
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Old May 15, 2009, 06:48 AM // 06:48   #274
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Worthless update is worthless. Everything is either an overnerf, an undernerf, or totally pointless/unnecessary.

The update reminds me of this:


http://www.southparkstudios.com/clip...8/?tab=related
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Old May 15, 2009, 06:51 AM // 06:51   #275
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Update sucks. Yet again have they forgotten about us, dear ritualists . Oh wait, they nerfed Kaolai, lolz.
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Old May 15, 2009, 07:09 AM // 07:09   #276
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lol fail-net strike again

Update is nearly a complete waste of time

in PvE uwsc and fowsc will continue to abuse the game
in PvP this weekend will now e ruled by Iway in HA and p[7retty much all physway builds

the funniest thing is that they needed more time to release THIS

/fail
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Old May 15, 2009, 07:11 AM // 07:11   #277
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Quote:
Originally Posted by Sante_Kelm View Post
It was way OP in Saul's Story. Won't someone please think of the Charr?
- nerf requested by Pyre Fierceshot?
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Old May 15, 2009, 07:13 AM // 07:13   #278
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I got buffed again: I like to melee as a monk when i farm stuff so S&H is nice.

Still, i see nothing about a RoJ scatter fix.
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Old May 15, 2009, 07:22 AM // 07:22   #279
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I officially lost faith in Anet (if I hadn't already, balance-wise). Where the f*ck is that SF nerf?
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Old May 15, 2009, 07:58 AM // 07:58   #280
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Monk skills: I see a nice nerf in PnH (Peace and Harmony). For all the whiners: its still 5 energy so now it can compete with: Expel Hexes, Divert hexes and Blessed Light.
I dont see any reason to nerf Castagion Signet of the monk (maybe because of hero battles?).
About Strength and Honor: i find it a bit strange to nerf it in pvp (was nothing wrong with was it?) and boost it rediculous up in PvE. I guess every dervish will take this on his hero monk^^.
About Aegis: ok so Anet think they will change Aegis to an Anti spike skill so the spike builds will dissapear and introduce more pressure builds? Ok that might be possible.

Necro: Well i cant agree more with those skills to nerft it a little bit down. But Lingering curse problem was the spammability and the duration + AoE

Ranger: So the attack skills is a bit nerfed so the rangers cant spike anymore?
But how about the interrupts? They have the best, short reload time, spammable interrupts in the game. And Anet wont do a thing about that? Strange

Warrior: Warrior Endurance: Well the energy spam is over, lets switch to Battle rage!. It has 33% movement + double adrenaline! I guess they nerft that next update

About Primal Rage: why isnt it slightly boosted? There are lots of threads here on guru thats it was nerfed a bit to hard.

Assasin: Shadow form not nerfed? Its just like Ursan: Its now meant for farming, running, fighting its just perma invincible. It can farm ecto's as it was meant for it.

Overal update: I loved the monk nerfs (only aegis is a bit strange), ranger and necro nerfs. Warrior Endurance was obvious.
I guess Iway will be brought back and other physical builds.

Once again they boosted every skill in PvE and now the game there will become more easier then it was before wich i am not happy about..

Last edited by mr monk rupsie; May 15, 2009 at 08:22 AM // 08:22.. Reason: i was wrong at 1 point
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